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Flame Strike - Spells - D&D Beyond Spells Flame Strike Spells Rules Create A Spell Browse Homebrew Flame Strike Level 5th Casting Time 1 Action Range/Area 60 ft (10 ft *) Components V, S, M * Duration Instantaneous School Evocation Attack/Save DEX Save Damage/Effect Fire (.)


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Beginning the following round, you can strike opponents with a melee touch attack, dealing 1d6 points of damage per 2 caster levels (maximum 5d6. Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you make a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack.


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A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. Moderate evocation; CL 10th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +1 bonus.


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Flame Strike ( Player's Handbook v.3.5, p. 231) Evocation [ Fire ] Level: Druid 4 , Blighter 4 , Cleric 5 , Warmage 5 , Nar Demonbinder 5 , Nentyar Hunter 5 , Sun 5, War 5, Components: V , S , DF , Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Area: Cylinder (10-ft. radius, 40 ft. high) Duration: Instantaneous


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SRD:Flame Strike. This material is published under the OGL 1.0a. A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by.


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Flame strike text says 6-11 total (3-5.5 fire/3-5.5 bane) per caster level. The D&D dice portion says 8-18 per caster level (4-9/4-9). With 184 spell power/CL11 the fire half of flamestrike should be doing bare minimum 93 points of damage, (3 x 2.84 x 11 = 93.72) and untyped should be 100.if the text is right. If the dice part is right, bare.


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Holy weapons could plausibly deal: Holy damage. The same type of damage as the weapon. Divine damage*. Untyped damage. * Consecrate spell (BoED/CD) gives spells the good descriptor and makes half the damage divine. A spell in the SRD that deals divine damage is flame strike. dnd-3.5e.


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Flame Strike Source: Player's Handbook 5th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (pinch of sulfur) Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a location you specify.


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Flame Strike ( Player's Handbook v.3.5, p. 231) Evocation [ Fire ] Level: Druid 4 , Blighter 4 , Cleric 5 , Warmage 5 , Nar Demonbinder 5 , Nentyar Hunter 5 , Sun 5, War 5, Components: V , S , DF , Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Area: Cylinder (10-ft. radius, 40 ft. high) Duration: Instantaneous


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3e SRD:Flame Strike. This material is published under the OGL 1.0a. A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage; the other half results from divine power and is therefore not subject to being reduced by magic or.


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Spell Description. A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.


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A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks, such as that granted by protection from energy (fire), fire shield (chill shield.


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Text: A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks. (and gives some spell.


Flame Strike (spell) The Authentic D&D Wiki

Flame Strike. ¶. A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot radius, 40-foot high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.


Flame Strike in 5e Dnd this is how to use this spell Creature College

Flame Strike 5 Evocation Casting Time: 1 action Range: 60 feet Target: 10-foot radius, 40-foot-high cylinder centered on a point within range Components: V S M (Pinch of sulfur) Duration: Instantaneous Classes: Cleric A vertical column of divine fire roars down from the heavens in a location you specify.


Flame Strike in 5e Dnd this is how to use this spell Creature College

A magic arrow, bolt, bullet, or shuriken that hits is destroyed. Light Generation Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical. Such a weapon can't be concealed when drawn, nor can its light be shut off.

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