Magic Missile 5e D&D Guide [2023]


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Magic Missile Level 1st Casting Time 1 Action Range/Area 120 ft Components V, S Duration Instantaneous School Evocation Attack/Save None Damage/Effect Force You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.


Magic Missiles by 0oki on DeviantArt

Wand of Magic Missiles. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. For 1 charge, you cast the 1st-level version of the spell. You can increases the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges.


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The Magic Missile spell ( PHB p. 257) You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.


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Wand of Magic Missiles Ready to play? Build unlimited D&D characters Create Now Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell.


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Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. It requires vocal and somatic components and takes an action to cast. When cast it creates three darts of force that can hit a creature within 120 feet. You can direct all three darts to a single creature, or split them up among multiple.


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Mirror Image 5e D&D Guide [2023] Thursday 30th of March 2023. […] Magic Missile does not ignore Mirror Image's effect. It is likely because each duplicate keeps moving and is challenging to keep track of. […] Magic Missile is a trusty standby, but it doesn't have the staying power of other spells to compete at higher levels.


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Magic Missile has the beautiful advantage of dealing force damage (which nothing published resists except for the Helmed Horror) and never missing, which means that we can cleanly calculate the DPR as the average of the dice rolls, giving us 10.5 damage each time you cast Magic Missile at first level.


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Jim's Magic Missile Compendium - Sources->Acquisitions Incorporated Jim's Magic Missile 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, R (1 gp) Duration: Instantaneous Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn.


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Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). It's only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. The ability to expend a 1st. Continue reading "Magic Missile: Your Playing It.


Magic Missile 5e D&D Guide [2023]

Magic Missile 1 Evocation Casting Time: 1 action Range: 120 feet Target: A creature of your choice that you can see within range Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range.


Casting magic missile (from the 5e Dungeons & Dragons Player's Handbook). Art by Randy Gallegos

Spell Description You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels.


Magic Missile can be one of the best blast spells in Dnd 5e! Advanced guide to Magic Missile

Jim's Magic Missile Source: Acquisitions Inc. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (1 gold coin, which is consumed as tax for using the spell) Duration: Instantaneous You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force.


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Spell Description: You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels.


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Magic Missile. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels.


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Magic Missile automatically and instantly deals damage to between one and three targets within 120 feet. The darts hit simultaneously, so you have to choose 1, 2, or 3 targets for the magic missiles before seeing how much damage the spell will do. Cast at first level with no modifiers, Magic Missiles does an average of 10.5 total force damage.

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