Top 10 D&D Best Class Combinations 5e (Best D&D Multiclass) GAMERS DECIDE


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Mage Armor (PHB, p256) You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. Emphasis mine in both cases.


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Mage armor is a 1st level defensive spell that boosts a targets natural, or base, armor class. While this spell is on the spell list for sorcerers and wizards, it's also available to warlocks through the eldritch invocation armor of shadows. How Does Mage Armor Work? In order to use mage armor, a character must not be wearing any armor.


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Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier.


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1 Action Range/Area Touch Components V, S, M * Duration 8 Hours School Abjuration Attack/Save None Damage/Effect Buff (.) You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier.


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Mage Armor is a straightforward buff spell that essentially changes the way the target calculates their AC so long as they aren't wearing armor. It's a lifesaver for casters who can't put on armor without suffering serious consequences.


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Mage Armor 5E is a 1st level abjuration spell, which is natively available to Sorcerers and Wizards. It requires a vocal, somatic, and material component, with the latter being some cured leather. It takes an action to cast, allowing the caster to touch one creature who isn't wearing any armor and set their AC to 13 + Dex modifier.


Top 10 D&D Best Class Combinations 5e (Best D&D Multiclass) GAMERS DECIDE

Casting Time: 1 action Range: Touch Target: A willing creature who isn't wearing armor Components: V S M (A piece of cured leather) Duration: 8 hours Classes: Sorcerer, Wizard You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.


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Gameplay / By Arthur Monteclar / August 18, 2021 Table of contents What is Mage Armor? How to use Mage Armor How does Mage Armor work? Who can use Mage Armor? Classes Subclasses Race Eldritch Invocation How good is Mage Armor? Light Armor vs Mage Armor Medium Armor vs Mage Armor Heavy Armor vs Mage Armor Mage Armor 5e Guide: FAQs


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Spell Description. You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.


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Target: Creature touched Duration: 1 hour/level (D) Saving Throw: Will negates (harmless) Spell Resistance: No An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction.


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1 Components Verbal, Somatic, Material Spell Description: You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action


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In general, the Mage Armor and Shield spells are the only armor you will have 90% of the time. How does 5e Mage Armor work? Your creatures need to be unarmored for this spell to work. If this requirement is met, touch the creature, and the armor will come into action for as long as you don't wear any other armor.


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Mage Armor: Long Lasting Protection. You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. At minimum, a character's AC is 10 + their.


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Mage Armor Spells You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. Mage Armor Compendium - Sources->Player's Handbook


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Mage Armor. You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. Subclasses: Arcane Trickster Rogue, Eldritch Knight Fighter.

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